Kingdoms of Amalur: Reckoning (Twitter hashtag #KingdomsOfAmalur)
The good:
+ looks great
+ sounds good
+ great combat system, explosions, slowdowns, knockbacks
+ much fun with loot and blacksmithing
+ good map and minimap system
+ fast travel
+ save anytime
The annoying:
- lockpicking skill is a joke, skill level 2 is enough. Just guess out of four pick directions. Also, merchant skill is a joke.
- hard difficulty is easy with spells and chakrams, even without potions. It's just "who starts their attack first".
- loads of walking, borderline boring to me. Much "walk back out of the dungeon".
- too many NPCs with poor dialogue
- too many side quests, makes you become too high level for current area usually.
- some items are just too powerful, like "+19% damage" and "+1 to all sorcery abilities"
- combat system's "oh you missed your block or dodge, take 80% damage from enemy's combo chain" is not to everyone's liking. Self's combo chains are fun.
- the first 50 times a group of enemies ambushes you (burrowing etc.) is fun, but gets tiresome.
- enemy AI and their slowness to notice your approach. "I went behind a pillar to heal, and the minibossbattle ended because they lost sight of me."
- enemies become real predictable 20 hours in
- enemies respawn pretty quickly, as in "go back to dungeon right after having done it, first beasts have respawned"
- one potion takes as much space as one chest armor.
- had one crash and one "totally stuck in terrain" on the Xbox, and like 15 incidents of "camera goes under the world"
- too much placenames and people names. Other games did it better. "Oh, so Besin is a match for Calebus and some say he sits on the Calebas, you don't say?". Just shit writing.
- self's dialogue is limited to... "Yourname/thisvillage/The War/thisquest/yourfather/yoursister". Had such primitiveness back in Ultima IV, 1985!
- exploration is mostly for "more loot, more xp, more quicktravel destinations".
- no jumping down even if it's only 60cm (2 feet). But, can jump down 15 meters if it's a "jump spot"! (totally copied From Fable 2, as are dive spots)
- rated 18 and no sexuality, no relationships, no homosexuality. Sterile world.
- fighters guild and thieves camp storylines are boring (haven't found mages' Scholia Arcana yet)
Overall: loses to Skyrim, Dragon Age 1, Fable 2 and Mass Effects (mostly in dialogue and repetitiveness). Barely beats DA2 and Fable 3. 4.4 elven stars out of 5. Based on 26 hours of playing.